/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.dataholders;

import com.aionengine.gameserver.model.templates.housing.Building;

import javax.xml.bind.Unmarshaller;
import javax.xml.bind.annotation.*;
import java.util.HashMap;
import java.util.List;
import java.util.Map;

/**
 * @author Rolandas
 */
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "", propOrder = {"buildings"})
public class HouseBuildingData {

    @XmlElement(name = "building")
    protected List<Building> buildings;

    @XmlTransient
    Map<Integer, Building> buildingById = new HashMap<Integer, Building>();

    void afterUnmarshal(Unmarshaller u, Object parent) {
        if (buildings == null)
            return;

        for (Building building : buildings)
            buildingById.put(building.getId(), building);

        buildings.clear();
        buildings = null;
    }

    public Building getBuilding(int buildingId) {
        return buildingById.get(buildingId);
    }

    public int size() {
        return buildingById.size();
    }
}
